![]() ![]() 5 to 6 battles for each warrior.ħ still partly had clones, but changed it up with EX attacks, which just meant special attacks for different warriors. Like, it doesn't matter who you play, its all the same.ĥ is more focused on individual stories, but they are short. I have a video on my profile of me fighting the most feared Warrior of 3, because of that very reason.Ĥ did better than three with some newer mechanics, but still kept the attack lock, but the story is very cookie cutter. So, using full combos is rarely a thing.Īs well, you are far more likely to be one shot in 3 do to the instant Musou. You continue attacking in the same direction you were facing when you made contact as you continue the combo, even if your target gets knocked to the left or right of you, which ultimately opens you up to being hit from behind. There's a lot of game here, including the ability to customise and level up all 82 characters.3 and 4 are mostly filled with nostalgia for the community, though keep in mind the combat is probably among the worse simply because of the aim lock when you hit ANYTHING. Each faction has distinct stories, locations, heroes, villains and battles, or you can enter Free mode to play any stage with an officer of your choosing, regardless of their allegiance. The voice acting is terrible, but hilariously so, and the characters are all superbly overblown. ![]() I had the most fun in story mode, which tells the story of the Three Kingdoms in the manner of a particularly melodramatic soap opera. The appearance of 'boss' characters and objectives that can change suddenly-like rushing to the defence of an overwhelmed ally-try their best to break up the slog, but there isn't really that much to do. Battles can go on for as long as an hour, with the 'KO' counter at the bottom-right of the screen ticking up into the thousands. Your limited pool of abilities and moves is stretched far too thin. It's basically an elaborate game of rock, paper, scissors.īut one criticism of Dynasty Warriors I think is entirely justified is how repetitive it is. If you're facing an opponent with an affinity that clashes with your own, you'll be at a disadvantage and find it difficult to break their guard, but switch weapons mid-fight to a stronger affinity and you'll be able to strike them with a flurry of unstoppable attacks. Your weapons have one of three affinities-Heaven, Earth, or Man-and so do enemies. ![]()
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